> ## Documentation Index
> Fetch the complete documentation index at: https://docs.abyssgame.fun/llms.txt
> Use this file to discover all available pages before exploring further.

# Tokenomics

> CHIP token economics, distribution, and utility in the Abyss ecosystem

## Total Supply

The total supply of the **CHIP** token is **10,000,000 tokens**, distributed between community allocations and team reserves to ensure sustainable growth of the Abyss ecosystem.

## Distribution Breakdown

### Community Allocation: 7,000,000 (70%)

The majority of CHIP tokens are allocated to the community through gameplay and ecosystem initiatives.

#### Gameplay Rewards: 6,000,000 (60%)

* Earned by playing the game
* Formula: `CHIP_EARNED = floor(SCORE / 20)`
* Boost promotions during launch phases

| Score | CHIP Earned |
| ----: | ----------: |
|   100 |           5 |
|   250 |          12 |
|   500 |          25 |
|  1000 |          50 |

#### NFT Drops: 500,000 (5%)

* Distributed through relic NFT mints
* Special event rewards
* Community competitions

#### Liquidity: 500,000 (5%)

* DEX liquidity provision
* Ensures healthy trading markets

### Team Allocation: 3,000,000 (30%)

#### Team & Development: 1,500,000 (15%)

* Core development team compensation
* Long-term alignment with ecosystem success

#### Treasury: 1,500,000 (15%)

* Ecosystem development funding
* Partnership funding
* Marketing and growth initiatives

## Session Pricing

<Note>
  All game sessions are competitive and contribute to the prize pool.
</Note>

### Entry Cost

* **Fixed price: \$1 USD equivalent**
* Payable in: **ETH, STRK, USDC, LORDS, CHIP**, or other allowed ERC-20 tokens
* Price calculated at session creation

### Revenue Distribution

| Destination | Share |
| ----------- | ----: |
| Prize Pool  |   50% |
| Treasury    |   30% |
| Team        |   20% |

## CHIP Earning Boosts

Players earn CHIP tokens based on their final session score. During launch, promotional boosts increase earnings:

| Phase   | Duration     |      Multiplier      |
| ------- | ------------ | :------------------: |
| Launch  | Week 1       |          1x          |
| Boost   | Weeks 2-4    |          4x          |
| Sustain | After Week 4 | 2x (until exhausted) |

<Tip>
  Play during the Boost phase (Weeks 2-4) to maximize your CHIP earnings with 4x multiplier!
</Tip>

## Value Accrual Mechanisms

### Prize Pool

* 50% of all session fees flow to the prize pool
* Distributed to top 5 leaderboard players each season
* Multiple tokens accumulate (ETH, STRK, etc.)

### Treasury

The CHIP treasury enables:

* **Development** - Funding new features
* **Partnerships** - Ecosystem collaborations
* **Liquidity** - DEX liquidity incentives

## Relic NFT Integration

Relic NFTs provide in-game advantages and are part of the CHIP economy:

* **Minting cost** - CHIP tokens required to mint
* **Limited supply** - Creates scarcity and collectibility
* **Tradeable** - Full ERC721 marketplace support

### Genesis Relics (First Drop)

* 5 unique relic types
* Powerful in-game abilities
* One-time exclusive mint

## No Lockups

* All CHIP earned through gameplay is immediately liquid
* No vesting schedules for player earnings
* Team tokens follow standard vesting

## Economic Sustainability

The Abyss economy is designed for long-term sustainability:

1. **Play-to-earn** - CHIP minted through gameplay rewards skill
2. **Prize pool** - Competitive sessions fund real prizes
3. **Treasury growth** - 30% of sessions fund development
